Where epistellar collects all things related to Visual Novels, Dating Sims, Text Adventures & Interactive Fiction. Inspiration, tutorials and analysis of other people's indie games.
Embark on a journey through forest and fog! What kind of adventure will you have in this colorful world?
Features:
A friendly adventure story
Trading gameplay
5 endings
Guidebook with more fun stuff
After a year of development (on and off between classes no less!) it’s finally out! This is skyharborr’s first visual novel release and we put a lot of hard work into it! Please explore the world with Taku and have fun!! ^o^
Team Eleven is happy to announce our next visual novel, Don’t Forget Our eSports Dream, a prequel to SC2VN set in the Brood War era of South Korea’s professional StarCraft scene.
We will launch a Kickstarter on April 10, 2016 to raise funds for the development of the game, and plan to release the game a year later in 2017 on Steam and other platforms for $14.99. If you back the game on Kickstarter, you will be receiving the game at a discount.
Developed over two years by our team, SC2VN released in September 2015 to acclaim by eSports veterans and newcomers alike. The story of Mach, a foreign StarCraft 2 player that put it all on the line, was one that many fans told us they resonated with. The response was one that we had hoped for, but the demand to learn more about the world of eSports and the struggle that its competitors contend with went beyond our expectations.
A sequel to SC2VN was never part of the plan. But you, our fans, have made it clear that we have stories left to tell. We agree.
Experience the peak of Brood War through the eyes of a young and idealistic up-and-comer, Sung-hwan “Bolt” Lee. Beholden to the idea that only the best players deserve to live and train in South Korea, Bolt contends equally with setbacks and triumphs in the chase for his eSports dreams.
At his side is Chae-young “Jett” Song, a former darling of the Korean Pro-Gaming Association and an estranged childhood friend. A year after her departure from the professional Brood War competition, Jett continues to make her living on StarCraft on low-paying local tournaments and betmatches. Together, she and Bolt strive to become champions and to resolve their differences along the way.
Journey to rival PC bangs, international tournaments, the offices of Korea’s top eSports officials, and into the booth at the highest level of professional StarCraft. We’ll reveal more info about our setting and characters throughout the week!
The game will feature
Larger gameplay and narrative scope from its predecessor (we are shooting for 3X)
An authentic story that is true to esports fans, but also relatable to a general audience
Player choices for both dialog and StarCraft strategy
A glossary of StarCraft and esports terms for new players
Galleries for character and background art
Steam Trading Cards and Achievements
Like SC2VN, you won’t need to be a StarCraft esports expert to enjoy the game. Our previous game appealed to both hardcore StarCraft esports fans and also people who would otherwise have never been interested in StarCraft esports. Our Steam reviews are full of people who went into SC2VN skeptical and came out as new fans of esports.
Our Kickstarter is launching on April 10, 2016 with an ambitious funding goal. With our base funding goal of $35,000, we can vastly increase the quality and polish of Don’t Forget Our eSports Dream in terms of length, art quantity, and player choice. If you, our backers, are interested in supporting us past that base goal, we’re ready to push our project to the next level.
We developed SC2VN with a budget of roughly $7,000 after Kickstarter fees, most of which went to art. We stretched the budget to its limits and delivered something that exceeded our own expectations, and we’re looking for the opportunity to do it again.
We will be revealing a new members of the cast Monday, Wednesday, and Friday leading up the Kickstarter on April 10, with additional information on community events on Twitch to help support our fundraising.
Next character reveal: April 4th.
+ [April 4th Character Reveal]
+ [April 6th Character Reveal]
+ [April 8th Character Reveal]
FAQ
When will this game be released?
We’re shooting for about a year after our Kickstarter finishes, around May 2017. The Kickstarter is set to launch at April 10, 2016 and will conclude in May.
Is this a dating sim?
No.
How much will this cost?
We plan for Don’t Forget Our Esports Dream to be $14.99 on Steam. Backers will receive the game at a discounted price.
Is there a demo?
You can play SC2VN on Steam to get an idea of the base we are building on top of. We will reveal new gameplay details about Don’t Forget Our Esports Dream during the Kickstarter phase.
Do I need to know about StarCraft and esports to enjoy this game?
No, like SC2VN, Don’t Forget Our eSports Dream will be crafted in a way that even people who know little to nothing about esports can still enjoy the game.
How can I help support this project?
Aside from backing our Kickstarter, the most helpful thing you can do is to spread the word and tell a friend about this game.
After a wild journey lasting roughly half a year, Team Rumblebee is proud to present Love is Strange, a fan visual novel based on Dontnod Entertainment’s Life is Strange. We’ve come a long, long way since our demo! If you’ve never heard of our project before, we encourage you to to give our about and FAQ a look.
BASICS:
In Love is Strange, you play as Max Caulfield, an 18-year-old in her second year at the prestigious Blackwell Academy in the sleepy seaside town of Arcadia Bay, Oregon. Max, who aspires to become a famous photographer, finds herself challenged by the prospect of entering a photography contest hosted by her school. To be able to enter the contest, she has to pick a partner to work with. From there on out, what happens is up to you.
FEATURES:
A female protagonist with 4 female love interests to choose from: Chloe Price, Kate Marsh, Victoria Chase, and Rachel Amber
Emotional storylines and characterization that evolve and respond to your choices
Peaceful alternate universe setting with all of the cozy nostalgia of Arcadia Bay but none of the suffering
More than 150,000 words making for hours of gameplay
9 unique endings
A journal that changes dynamically according to your decisions
32 achievements to find
A gallery with 48 unlockable images
Available for Windows, Mac, and Linux
Hawt Dawg Man
Lots of love for the world of Life is Strange and its characters
This game has been a passion project, and, in the end, it has been a labor of love. It has come to mean a great deal to every single person on the team, and we would all love to hear your thoughts, feelings, and feedback. Use the hashtag #lisvn to discuss the game, link us your reviews, film Let’s Plays- we want to hear it all! Most of all, please spread the word about Love is Strange. We would love to see it reach every fan who’s ever hoped for a happier world for Max and company.
These took forever, but the last cast line-up I did was in like 2013 (!!!) and lots has changed, been added, flipped upside down or otherwise improved, I hope, so… hey. Here we go! Here’s the whole main and secondary cast. Thanks as always to samwisedamgee for contributions on Logan and Eleanor, and kayzig for contributions on Campbell! (Also, please do click and make ‘em bigger if you’d be so kind. The tumblr images otherwise look so tiny.)
So, you know how I was like, ’my arm hurts, so I’m not gonna be doing the art thing for a bit.’
Yeah, that went well… :D
I managed to get the first CG done, and a background.
I’ve found a better font for the text box, but am still working on colours. Think I will be changing the text though if I have time. It’s a bit too flouncy at the moment, I want something a bit simpler.
But, I have actually started writing and coding the common route/prologue! Yay! It’s exciting seeing it start to come together… even if all the backgrounds are blank placeholders for now :D
Will be working on writing and backgrounds next week, so hopefully more screenshots soon :)
Major character sketches! (full sheets not done yet >> ) I’m going for a cleaner anime look this time around. i’ll probably add more fancy coloring on the actual game assets, but for now I’m really happy qith this kind of direction ^^
From left to right - top row: Penny (MC), Annie, Ian, Nico bottom row: Julieta, Franco, Barbara, Enzo.
Enzo is the only non-romanceable one in there, the rest are all pursuable at some point or another in the game… kind of ;)
Minor characters will come in the next couple of days, hopefully >o< Idk if I’ll manage to make sprites for everybody, though, but at least for these 8 characters (and a couple of minor ones), it’s a given they’ll have proper sprites for the demo :)
Our tumblr looks painfully empty, so I thought I’ll post a couple of pre-production pieces that I’d done previously. Here are 2 quick coloured preliminary design sketches of Charming, our Main Character. Which do you prefer?
I’m working on the character designs for all the sprites right now, and really hope I won’t disappoint. The interest that we’ve had on our LSF thread so far has been very encouraging! All of us are really excited and can’t wait to show you what we have in store. Just to highlight, the final Charming sprite will look different from the 2 sketches above.
Keep on posted for more updates, WIPs and itty bitty stuff!